Monday, March 29, 2010

Races

The dominant species on Vulkara are humans. Humans being a very broad term in prospective though. The Old Ones where human like in moist respects but lost their ability to reproduce. They where a dying race and in response created a breeding program to create more species of their kind. Now over 10,000 years of technological and natural evolution has created many various "breeds" across the planet. As i expand more of the planet more breeds will be revealed.

For now here are some that dominate the first region shown below..

Zarathisian (Greymen):
Long strandy white hair, usually no facial hair, slightly pointy ears, slender bodies, elongated gaunt faces with grayish tint to skin. They are a mysterious, human breed who are said through myth and legend to be powerful sorcerers, demon worshipers, and cannibals. They are also known as slave dealers and it is not unheard of to find a select few wondering the wastelands selling slaves in exchange for common goods. They are extremely secretive and not commonly known as friendly or information sharing.
Can be Clerics up to 6th level, Magic-Users up to 8th level, and Fighting-Men up to
4th level. May adventurer as fighters and magic-users as once but may only act as one specific class per an adventure. When adventuring as a specific class saves, fights, gains experience, and has the abilities of that specific class. May still wear armor and cast spells

Norn (Plainsmen):
Short, Dark Hair, Olive colored skin, light eyes
Natives to the western lands and the blessed plains. They are fierce survivor's and a nomadic peoples who call no where home specifically. They are known for being very good riders, hunters, and marksmen and very superstitious.
Fighting-Men up to 7th level, Clerics up to 5th level
+2 to saves vs. magic and poisons
+2 to hit with missile weapons

Karaisian (men of the sea):
Average heights, dark or sandy hair, tan skin, light and dark eyes, large furrowed brows
The men who mostly inhabit the coasts of the western lands they are known as the men of the sea though this is not true for all they are renowned for their importation of goods and trade exportation's through sea faring. They are very good businessmen usually and are known to be a bit untrustworthy but very persuasive.
Fighting-Men up to 6th level
+2 to social reaction and loyalty
When attacking from behind unnoticed they will deal an extra die of damage to foes.

Po (greenmen or swamp people)
Slightly short, greenish tint to skin, large protruding eyes of a blue or red color, have sharp talon like fingers and toes with purple hair. They are known as fairly reclusive living in mic. Swamp regions of various natures. They have a love of music and food for which is a specialty to them being very spicy.
Fighting-Men 6th level, Magic-User 4th level
Can move at normal movement rates underwater and +1' per a dexterity point over 14
Their talons act as natural weapons but are awkward to use dealing a die of damage but at a -1 to attacks.

I apologize for the grammatical errors ahead of time i am not much of a typist..

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