Monday, March 29, 2010

The West Lands Map 1


Ok so i have outlined my cosmos and a broad map of a single continent of Vulkara now i have take one part of the larger map and focused on one place. This is part of the western lands of one of the continents and i hope to release a bunch of maps that will fit together to make a larger world and in turn slowly detail more about the world.

Also i have taken a few locations and just given them a brief background of what they are. From there i will focus on each place in more detail.

Central Western Lands: Map 1:

Zarathisa: 37.14

The city of Zarathisa is known as the city of the greypeople. They are a mysterious, human breed who are said through myth and legend to be powerful sorcerers, demon worshipers, and cannibals. No intruders ever leave the grey city thus called because not only are the peoples a grey tint, with elongated heads and gaunt faces the city is also covered by black clouds always looming ahead. The reason for the continuous cloud coverage of the city is a particular mystery, some say it has to do with dark beings from the netherworld summoned to protect the city in exchange for the ever going sacrifices and devout servitude to there dark secrets. They are also known as slave dealers and it is not unheard of to find a select few wondering the wastelands selling slaves in exchange for common goods. They are extremely secretive and not commonly known as friendly or information sharing.


Karas: 03.40

Known as the city of rogues and scoundrels. Teeming with pirates, thieves, bandits, and assassins it is considered the most retched hive of scum and villainy through out the wastes. The government structure is ruled by a republic and politics run by thieves, as one can imagine, is a brutal game indeed. They have do have a standing army and navy made up of mostly mercenaries and their main form of trade is importing goods.


The Vault: 11.39

Strange ruins of unknown origins. Said to have been around since before the age of reason. Named as “the vault” because of a strange metal vault, large enough to drive a chariot in and rumored to be filled with treasures and artifacts from ages past exists here within the scattred ruins. No one has been able to ever enter the vault until recently it has been opened mysteriously by an unknown source attracting many treasure seekers and adventurers to this region.


Forest Ruins/Forest Of Shev: 15.22

These ruins are of a city that has been taken over by the local plant life literally. It was once a thriving community of merchant men who has settled here after the great choas but less then 100 years ago plant life started to spring up at an alraming rate around the city and it was dicovered that the plants where truly alive. These plants and their leaders

the plant men” as they are known took over the city and everyone within perished. Few venture to the ruins now in fear that they too will be swallowed by the living forest.


Ern Caves: 35.21

Abandoned mines mostly inhabited by the strange breed of humanoids known as morlochs.


Swamp Lands:

Smelly marshes and swamps are what dominate this area. It always has a constant myst surrounding the area that makes it impossible to navigate except for the local inhabitants the Po or swamp peoples.


The Padishah Caves: 53.52

A giant tomb made in the very rocks of the mountains. Rumored to host treasures beyond belief to those the are willing to venture forth into the networks of caves. Also rumored to be cursed and guarded by the very dead King and his servants who protect their unearthly secrets and their very souls


Eastern Passage: 71.22

A giant subterrain passage that leads through the great peaks of Grul to what is known as the middle lands. Few venture this way now for it has become known to be infested with all sorts of terrors and also it is said a hermit witch lives there who worships the neather beings and is more then willing to take some more souls.


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